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Old Jan 27, 2008, 09:31 AM // 09:31   #21
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Limit 2 energy per person!
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Old Jan 27, 2008, 09:36 AM // 09:36   #22
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[skill]Psychic Distraction[/skill]

Good spirit spammer shutdown.

Aside from that, consider that when balancing skills, Izzy has to balance for each aspect of the game.
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Old Jan 27, 2008, 11:16 AM // 11:16   #23
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I think spirits is fine the way it is, so not signed for limiting 2 spirit per character.

However, i think spirits should lost its bond to the caster once the caster is dead, like minions loosing their bonds to the minion master when they die. so if you spam spirit and unfortunately can't stay alive. damn be your team... it will become rogue spirit or all spirit will die with the summoner.
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Old Jan 27, 2008, 11:22 AM // 11:22   #24
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/signed

Spirit spam isn't that powerfull, however it has got a high ratio of skill vs reward. It's just plain dumb, any player can play it and be a fairly good addition to the team. And since we're into it, also nerf those thumpers and all sins ^^. also no skill required to play those
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Old Jan 27, 2008, 01:59 PM // 13:59   #25
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Kaida, for the smaller 4v4s, instead of limiting the number of spirits, reduce how long they will stay around in those areas. However I see what you are getting at because Anet did nerf how many minions a necro can carry...

Is that what you are trying to get at, necro spirit spammers? If so I'd limit it to one plus another for every 3-4 spawning power you have.
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Old Jan 27, 2008, 06:25 PM // 18:25   #26
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Quote:
Originally Posted by shru
good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.
Instead of having a skill bar with 8 skills, bring it down to 2. Assassin combos would be perfect.
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Old Jan 27, 2008, 06:54 PM // 18:54   #27
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/not signed

Spirits are vulnerable to burning. Try using [wiki]Rodgort's Invocation[/wiki] or something, should kill them quickly.
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Old Jan 27, 2008, 07:47 PM // 19:47   #28
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yea a aoe fire spell pwns all spirits considering rits like to place them close to eachother
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Old Jan 27, 2008, 08:47 PM // 20:47   #29
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They annoy me but /notsigned, no real reason to cripple the rit that much, the nerf was enough.
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Old Jan 27, 2008, 10:21 PM // 22:21   #30
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Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.
/notsigned

It's hard enough to run spirits in PLAYER VS ENVIRONMENT, you f***er. Stop trying to nerf our stuff. I can't begin to describe how much I hate people like you.
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Old Jan 27, 2008, 10:22 PM // 22:22   #31
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lol @ I Phoenix I
anyway this is one stupid request and ive read many stupid sardelec stuff.

Spirits have already taken enough of a beating, what would be the point in takin everything that makes the class good.
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Old Jan 27, 2008, 11:21 PM // 23:21   #32
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Or we could just...

[skill]unnatural signet[/skill]
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Old Jan 27, 2008, 11:25 PM // 23:25   #33
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Alright, the points have been made. Thanks for the input guys.

Mod, close this thread please.
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Old Jan 27, 2008, 11:32 PM // 23:32   #34
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If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
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Old Jan 27, 2008, 11:40 PM // 23:40   #35
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
Not really, minions are only really useful as damage dealers and meatshields in large numbers, so with only 2 minions MM's would probably be never seen again; whereas a single spirit can be useful by itself (life, for example). /notsigned though, I don't see too much of a problem.
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Old Jan 27, 2008, 11:44 PM // 23:44   #36
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/not signed

There are many ways to take spirits down quickly. There's no need to nerf them imho.
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Old Jan 27, 2008, 11:46 PM // 23:46   #37
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
You're missing the point that Spirits > Minions. No minion, when it dies, gives a full party heal, no minion gives constant health regen during it's life, no minion gives a full party prot spirit.

You're logic would make sense if spirits weren't so much better than minions.
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Old Jan 28, 2008, 12:14 AM // 00:14   #38
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Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well.
Hey, and only two pets as well!
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Old Jan 28, 2008, 12:23 AM // 00:23   #39
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dumb idea
/no
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Old Jan 28, 2008, 01:52 AM // 01:52   #40
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Quote:
Originally Posted by Amy Awien
Hey, and only two pets as well!
We can only have one pet though. lol

But yes, I guess spirits are more powerful than minions. But when you get a full minion army, they're as powerful as spirits I think. But still, I'll have to go with /not signed.
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